The Lands of Darkstone
Bar-Gith
Author: Seluctruh
Level: 10 - 30
Description: A forest unlike any other in Darkstone, for here alone have the vampires and their brethren the shadow stalkers taken over entirely. Evil creatures have tained this forest from a place once filled with life, into a pit of horrors where death is never that far away. Creatures found no where else in Darkstone breed in Bar-Gith voraciously, building evil societies beneath the ground.
Level: 10 - 30
Description: A forest unlike any other in Darkstone, for here alone have the vampires and their brethren the shadow stalkers taken over entirely. Evil creatures have tained this forest from a place once filled with life, into a pit of horrors where death is never that far away. Creatures found no where else in Darkstone breed in Bar-Gith voraciously, building evil societies beneath the ground.
Brag-Thish
Author: Phyre
Level: 20 - 40
Description: Tales told by old adventurers over mugs of mead include one about an ancient sect of evil priests who lived in the time before the breaking of the darkstone. The temple of the priests was said to be in the northwestern corner of the realm but many a stalwart adventurer who has gone in search of it, has found nothing but a mystical forest.
Level: 20 - 40
Description: Tales told by old adventurers over mugs of mead include one about an ancient sect of evil priests who lived in the time before the breaking of the darkstone. The temple of the priests was said to be in the northwestern corner of the realm but many a stalwart adventurer who has gone in search of it, has found nothing but a mystical forest.
Calmeni Lighthouse
Author: Phyre
Level: 0 - 65
Description: This lighthouse sits off the edge of the River Ki, overlooking Calmeni Cove.
Level: 0 - 65
Description: This lighthouse sits off the edge of the River Ki, overlooking Calmeni Cove.
Dragonvale
Author: Tarin
Level: 40 - 60
Description: Somewhere between Kettin, and Windy Bluff, near the Pardor mountains, lies a grand vale filled with legendary beasts. Dragonvale is the home to many dragons, of various colors, each deadly in it's own way. The most significant peak within the vale, is the haven for the powerful Dragon king. Vigilantly resting upon his peak, he watches over his kin. Many brave adventurers have traveled into the vale, never to be seen again. Very few that have survived, tell tales of mighty men that have tamed the grand beasts. These powerful beings call themselves the Dragon Lords. Large magical gates keep the dragons within the vale, for now.
Level: 40 - 60
Description: Somewhere between Kettin, and Windy Bluff, near the Pardor mountains, lies a grand vale filled with legendary beasts. Dragonvale is the home to many dragons, of various colors, each deadly in it's own way. The most significant peak within the vale, is the haven for the powerful Dragon king. Vigilantly resting upon his peak, he watches over his kin. Many brave adventurers have traveled into the vale, never to be seen again. Very few that have survived, tell tales of mighty men that have tamed the grand beasts. These powerful beings call themselves the Dragon Lords. Large magical gates keep the dragons within the vale, for now.
Emerald Heights
Author: Blarg
Level: 20 - 25
Description: This small village is home to the elvish kind and runs right along the banks of the River Torig. They frown upon visitors to their home, so they have hidden themselves deep within the trees.
Level: 20 - 25
Description: This small village is home to the elvish kind and runs right along the banks of the River Torig. They frown upon visitors to their home, so they have hidden themselves deep within the trees.
Erin Minor
Author: Seluctruh
Level: 30 - 65
Description: Erin Minor is the elven sanctuary, located in the treetops deep within Erinswood forest. Many travelers have searched for the fabled city, but to no avail. The elves took great care to hide their settlement from the rest of the world. Situated within the confines of his inner quarters, the king of elves directs city business. Erin Minor is guarded well, by it's trained archers, and soldiers. It is rumored many secrets lie within the city of elves, but one must find the treetop town, before the rumors can be verified.
Level: 30 - 65
Description: Erin Minor is the elven sanctuary, located in the treetops deep within Erinswood forest. Many travelers have searched for the fabled city, but to no avail. The elves took great care to hide their settlement from the rest of the world. Situated within the confines of his inner quarters, the king of elves directs city business. Erin Minor is guarded well, by it's trained archers, and soldiers. It is rumored many secrets lie within the city of elves, but one must find the treetop town, before the rumors can be verified.
Erinswood
Author: Tarin
Level: 25 - 35
Description: The Forest Erinswood has long been a bastion of the elves, who have fortified it against the undead invaders. They have abandoned the woods, prefering the safter of their hidden city. Inside the walls they gather armies of the elvish kind, preparing for a war of horrific proportions. The dark woods, and the secrets they hide hav been left unexplored, for the brave adventurer to journey through.
Level: 25 - 35
Description: The Forest Erinswood has long been a bastion of the elves, who have fortified it against the undead invaders. They have abandoned the woods, prefering the safter of their hidden city. Inside the walls they gather armies of the elvish kind, preparing for a war of horrific proportions. The dark woods, and the secrets they hide hav been left unexplored, for the brave adventurer to journey through.
Fetin Swamp
Author: Sangre
Level: 5 - 20
Description: Under the shadow of the towering Pardor Mountains, the Fetin Swamp has festered in its own repugnance for centuries. The creatures of the swamp never fully reveal themselves, preferring to crawl underneath layers upon layers of filth to keep from view. From the combination of swamp gases rising from the muck, and the bizarre secrets hidden beneath it, the Fetin Swamp is enough to shake the nerves of any adventurer.
Level: 5 - 20
Description: Under the shadow of the towering Pardor Mountains, the Fetin Swamp has festered in its own repugnance for centuries. The creatures of the swamp never fully reveal themselves, preferring to crawl underneath layers upon layers of filth to keep from view. From the combination of swamp gases rising from the muck, and the bizarre secrets hidden beneath it, the Fetin Swamp is enough to shake the nerves of any adventurer.
Folcur's Keep
Author: Lacar
Level: 25 - 45
Description: Folcur's Keep, located north of the Heartwood, is a place of legend and lore. Few know what secrets it holds and few who ever seek them return alive. The Keep has long fallen into ruin, but several powers unknown in this world are kept there. Pixies and Halflings have taken residence in its halls and it is now a place even more dangerous than a simple ruin. Travelers have heard screams coming from the Keep at night, presumably from prisoners held and tortured there. Few dare to venture there and even fewer live to tell of its mysteries.
Level: 25 - 45
Description: Folcur's Keep, located north of the Heartwood, is a place of legend and lore. Few know what secrets it holds and few who ever seek them return alive. The Keep has long fallen into ruin, but several powers unknown in this world are kept there. Pixies and Halflings have taken residence in its halls and it is now a place even more dangerous than a simple ruin. Travelers have heard screams coming from the Keep at night, presumably from prisoners held and tortured there. Few dare to venture there and even fewer live to tell of its mysteries.
Garden of the Gods
Author: Seluctruh
Level: 1 - 10
Description: Created in homage to the gods of Darkstone, the garden acts as a place of worship, and a trading post. The small town just outside the garden provides the impoverished with a place to partake of food and drink, after they have finished their business inside the garden itself. The creatures of the garden are weaker than most, making it a safer place for the inexperienced to roam than Windy Bluff is. The entrance to this shrine is hidden inside the Windy Bluff park.
Level: 1 - 10
Description: Created in homage to the gods of Darkstone, the garden acts as a place of worship, and a trading post. The small town just outside the garden provides the impoverished with a place to partake of food and drink, after they have finished their business inside the garden itself. The creatures of the garden are weaker than most, making it a safer place for the inexperienced to roam than Windy Bluff is. The entrance to this shrine is hidden inside the Windy Bluff park.
Getlin Forest
Author: Rhyein
Level: 20 - 40
Description: This forest is found just south of Varin. It is there to keep the invaders out of the Village of Getlin. A few animals run around this forest, looking for easy prey, so watch your step. It is rumored that the Village of Getlin was hidden inside the forest, and can be found if searched for.
Level: 20 - 40
Description: This forest is found just south of Varin. It is there to keep the invaders out of the Village of Getlin. A few animals run around this forest, looking for easy prey, so watch your step. It is rumored that the Village of Getlin was hidden inside the forest, and can be found if searched for.
Gloomdeep Caverns
Author: Tarin
Level: 15 - 25
Description: Located near Shagrim, these caverns hold many mysteries for one to uncover. It is home to deadly wyverns who have made their home deep within the tunnels of this cavernous place. A secret sect that worships the void also lives within these caverns.
Level: 15 - 25
Description: Located near Shagrim, these caverns hold many mysteries for one to uncover. It is home to deadly wyverns who have made their home deep within the tunnels of this cavernous place. A secret sect that worships the void also lives within these caverns.
Gorag Pass
Author: Barset
Level: 40 - 50
Description: Located on the outskirts of the Minotaur Valley, this pass has come home to many dangerous creatures. It is also a battlefield for many battles between the katrins and minotaurs, encampments of soldiers can be found within this dangerous pass. Odd stories tell of magical gardens at the peak of the pass, but how such a place could survive in the cold, high mountain air, none know.
Level: 40 - 50
Description: Located on the outskirts of the Minotaur Valley, this pass has come home to many dangerous creatures. It is also a battlefield for many battles between the katrins and minotaurs, encampments of soldiers can be found within this dangerous pass. Odd stories tell of magical gardens at the peak of the pass, but how such a place could survive in the cold, high mountain air, none know.
Hydan Island
Author: Phyre
Level: 0 - 65
Description: Just a boat ride away, this secluded island offers adventurers a place to go where they can rest and relax, be it in the Sea Dog Restaurant over a lobster dinner, at the Fog Horn Lounge with a bottle of honey wheat beer, or resting in one of the spacious rooms of the Heaven at Sea Inn. Look for the dock where the boat moors on the northwestern edge of the Great Desert.
Level: 0 - 65
Description: Just a boat ride away, this secluded island offers adventurers a place to go where they can rest and relax, be it in the Sea Dog Restaurant over a lobster dinner, at the Fog Horn Lounge with a bottle of honey wheat beer, or resting in one of the spacious rooms of the Heaven at Sea Inn. Look for the dock where the boat moors on the northwestern edge of the Great Desert.
Keldabar
Author: Fenaly
Level: 20 - 50
Description: This large port city is found in the northern part of the realm. Known throughout the realm as the city of thieves, this city has come by its reputation honestly. Many different clans of thieves call Keldabar home, so if you plan on visiting this area, watch your coin purse!
Level: 20 - 50
Description: This large port city is found in the northern part of the realm. Known throughout the realm as the city of thieves, this city has come by its reputation honestly. Many different clans of thieves call Keldabar home, so if you plan on visiting this area, watch your coin purse!
Kettin
Author: Saruman
Level: 30 - 65
Description: On the hills of Kettin Moor is once built the City of Kettin. This city is inhabited by strong dwarves. Due to the good equipment they have, many travellers from around the world come to visit the shops of Kettin. In the center of the city is built a large palace where the king of Kettin is with his royal servants. Many dangers lie in the palace, as well as many secrets, waiting to be found by wise men of women. Since the succes of the mining and trading of the dwarves, Trolls from the Troll caves have been started raiding Kettin, trying to steal some of the wealth of Kettin.
Level: 30 - 65
Description: On the hills of Kettin Moor is once built the City of Kettin. This city is inhabited by strong dwarves. Due to the good equipment they have, many travellers from around the world come to visit the shops of Kettin. In the center of the city is built a large palace where the king of Kettin is with his royal servants. Many dangers lie in the palace, as well as many secrets, waiting to be found by wise men of women. Since the succes of the mining and trading of the dwarves, Trolls from the Troll caves have been started raiding Kettin, trying to steal some of the wealth of Kettin.
Kettin Moor
Author: Fenaly
Level: 35 - 65
Description: Old maps in the library of Elsin show a beautiful castle standing at the edge of the forest, that once grew at the very same location, where the moors spread today. Where this castle would be now, if it was destroyed or lost in the swamp's earth remains unknown and a mystery, just like the reason, why the environment changed from a living forest into an almost dead moor.
Old stories tell of a tribe of pixies, who once decided to try and revive nature with their imminent magics. If these stories are true, or just stories of hope for a brighter future for this spot of earth can not be said, only that if it was true, the pixie's had totally failed.
Adventurers, that were brave enough to venture deep into the moor, have brought back stories from a githyanki sect, that have made themselves a home, a place of worship, somewhere in the swamp. Inside an underground barrow, priests and worshippers pray to a mummified, ancient Wight, of great powers.
One last fact remains to be said about Kettin Moors. A group of brave halfling have created a way post into a valley of Kor range, just south of the moor. They block a direct passage between the caves, home of the trolls, and the kingdom of Kettin. Although the trolls have found other ways in their war against the dwarves, the king of Kettin has often honoured the allied halfling troops.
Level: 35 - 65
Description: Old maps in the library of Elsin show a beautiful castle standing at the edge of the forest, that once grew at the very same location, where the moors spread today. Where this castle would be now, if it was destroyed or lost in the swamp's earth remains unknown and a mystery, just like the reason, why the environment changed from a living forest into an almost dead moor.
Old stories tell of a tribe of pixies, who once decided to try and revive nature with their imminent magics. If these stories are true, or just stories of hope for a brighter future for this spot of earth can not be said, only that if it was true, the pixie's had totally failed.
Adventurers, that were brave enough to venture deep into the moor, have brought back stories from a githyanki sect, that have made themselves a home, a place of worship, somewhere in the swamp. Inside an underground barrow, priests and worshippers pray to a mummified, ancient Wight, of great powers.
One last fact remains to be said about Kettin Moors. A group of brave halfling have created a way post into a valley of Kor range, just south of the moor. They block a direct passage between the caves, home of the trolls, and the kingdom of Kettin. Although the trolls have found other ways in their war against the dwarves, the king of Kettin has often honoured the allied halfling troops.
Kithan Mines
Author: Tarin
Level: 5 - 20
Description: The Kithan mines are located within the Kithan mountain range. The series of twisting tunnels, dead ends, and deep crevices, is home to many creatures. Although dark, damp, and dank, the mines are the fastest route through the mountains, so they are frequently traveled by brave souls. Bard tales tell of many riches, such as gold, to be hidden in the mines, though none has been found, yet. Be wary when hiking through the mines, and be sure to pack a few torches.
Level: 5 - 20
Description: The Kithan mines are located within the Kithan mountain range. The series of twisting tunnels, dead ends, and deep crevices, is home to many creatures. Although dark, damp, and dank, the mines are the fastest route through the mountains, so they are frequently traveled by brave souls. Bard tales tell of many riches, such as gold, to be hidden in the mines, though none has been found, yet. Be wary when hiking through the mines, and be sure to pack a few torches.
Kithan Valley
Author: Rhyein
Level: 0 - 65
Description: Along the eastern edge of the Kithan Mountains is this valley, filled with beautiful sites, treacherous paths and some tough creatures as well.
Level: 0 - 65
Description: Along the eastern edge of the Kithan Mountains is this valley, filled with beautiful sites, treacherous paths and some tough creatures as well.
Lake Tilbar
Author: Faux
Level: 5 - 35
Description: The lake is home to a host of bizzare wildlife of all kinds, from fire breathing to man devouring. Its waters are neither safe, nor docile, and can fluxuate from crashing against swampy shores to sandy ones in a matter of moments. It is said a hidden cult hides away underneath the fair waters of the lake, but few have dared search it out.
Level: 5 - 35
Description: The lake is home to a host of bizzare wildlife of all kinds, from fire breathing to man devouring. Its waters are neither safe, nor docile, and can fluxuate from crashing against swampy shores to sandy ones in a matter of moments. It is said a hidden cult hides away underneath the fair waters of the lake, but few have dared search it out.
Mount Kumand
Author: Tarin
Level: 5 - 15
Description: This hot lava retreat in the Kor Mountains is filled with mining ants, and other types of fire ants. It is rumored that an imp can be found inside the lava.
Level: 5 - 15
Description: This hot lava retreat in the Kor Mountains is filled with mining ants, and other types of fire ants. It is rumored that an imp can be found inside the lava.
Pardor Pass
Author: Saruman
Level: 25 - 65
Description: A path through the Pardor Mountain Range that leads from the Mage tower, eastward to Kettin. This is the shortest path leading from the lands west of the Range to those in the east. It is said to be filled with dangers. In the caves, mountain paths and valleys lie many secrets and dangers. Men have spotted orcs recently in the large caves of the Range. Most peaks of the Pardor Range are covered with everlasting snow, and are always frozen and treacherous.
Level: 25 - 65
Description: A path through the Pardor Mountain Range that leads from the Mage tower, eastward to Kettin. This is the shortest path leading from the lands west of the Range to those in the east. It is said to be filled with dangers. In the caves, mountain paths and valleys lie many secrets and dangers. Men have spotted orcs recently in the large caves of the Range. Most peaks of the Pardor Range are covered with everlasting snow, and are always frozen and treacherous.
Phatep Palace
Author: Phyre
Level: 40 - 50
Description: Located in the center of the bustling city of Phatep, the palace is home to the Pharaoh and his wife. Grandeur and opulence abound within the palace, worthy of the status of the ruler of the city
Level: 40 - 50
Description: Located in the center of the bustling city of Phatep, the palace is home to the Pharaoh and his wife. Grandeur and opulence abound within the palace, worthy of the status of the ruler of the city
Preservia Wyld
Author: Jornel
Level: 10 - 30
Description: Preservia Wyld is often considered a nature preserve and, for all intensive purposes, is. However, it has often catered more to the tourist's pocket book than to the preservation of nature. The Wyld is divided up into several trails: the forested Green Trail, the snow-covered White Trail, the fruit and berry laden Red Trail and the nasty and altogether disgusting Black Trail. There is also a legend of a beautiful Gold Trail that has its sunbathed purity protected by secrecy. There is also a souvenir shop and the well-known Chez Cheylene restaurant with the snobbiest waiters and the most expensive food in the entire realm.
Level: 10 - 30
Description: Preservia Wyld is often considered a nature preserve and, for all intensive purposes, is. However, it has often catered more to the tourist's pocket book than to the preservation of nature. The Wyld is divided up into several trails: the forested Green Trail, the snow-covered White Trail, the fruit and berry laden Red Trail and the nasty and altogether disgusting Black Trail. There is also a legend of a beautiful Gold Trail that has its sunbathed purity protected by secrecy. There is also a souvenir shop and the well-known Chez Cheylene restaurant with the snobbiest waiters and the most expensive food in the entire realm.
Taraderic Thespian Theater
Author: Blarg
Level: 10 - 65
Description: This is where the Thespians relax and call home. And also if you are lucky enough, you can see them perform great acts on stage.
Level: 10 - 65
Description: This is where the Thespians relax and call home. And also if you are lucky enough, you can see them perform great acts on stage.
Tatiavija
Author: Janus
Level: 20 - 45
Description: This grand city is home to Tatianna's Temple. Most of the inhabitants of this vast city are Tatianna's worshippers, and has become known as the city of the stars. The city itself is under the protection of paladins that keep a constant watch for people who chose to create mischief.
Level: 20 - 45
Description: This grand city is home to Tatianna's Temple. Most of the inhabitants of this vast city are Tatianna's worshippers, and has become known as the city of the stars. The city itself is under the protection of paladins that keep a constant watch for people who chose to create mischief.
Thanridge Village
Author: Blarg
Level: 30 - 40
Description: This small village can be found east from the Plains of Gorud. This place is heavily guarded with Thanridge guards, but they mean you no harm unless you come asking for trouble.
Level: 30 - 40
Description: This small village can be found east from the Plains of Gorud. This place is heavily guarded with Thanridge guards, but they mean you no harm unless you come asking for trouble.
The Arena
Author: Ydnat
Level: 1 - 65
Description: Battles rage and combatants fall or rise to victory in the constant contest which is the Arena.
Level: 1 - 65
Description: Battles rage and combatants fall or rise to victory in the constant contest which is the Arena.
The Beaches of Barude
Author: Villani
Level: 10 - 20
Description: The Beaches of Barude are one of the only well-known vacation spots in the realm. Both remote and beautiful, the Beaches have attracted lovers, fun-seekers and vacationers alike. Known to host a variety of tidal life, the Beaches are also a good place to view rare fauna such as crab and mollusks. Several shops are also dedicated to luring the vacationer's gold piece and have set themselves conveniently on the beach. The only way to reach the Beaches, however, is by the Swimming Dragon, a boat that leaves Aina on schedule all the time.
Level: 10 - 20
Description: The Beaches of Barude are one of the only well-known vacation spots in the realm. Both remote and beautiful, the Beaches have attracted lovers, fun-seekers and vacationers alike. Known to host a variety of tidal life, the Beaches are also a good place to view rare fauna such as crab and mollusks. Several shops are also dedicated to luring the vacationer's gold piece and have set themselves conveniently on the beach. The only way to reach the Beaches, however, is by the Swimming Dragon, a boat that leaves Aina on schedule all the time.
The Broken City
Author: Tarin
Level: 40 - 50
Description: One of the oldest cities in the Lands lies in ruins but fraught with many hidden mysteries and dangerous creatures. Filled with ancient secrets and a history of the very beginning of the Lands, this place was once home to that ancient religious order that guarded the very Darkstone.
Level: 40 - 50
Description: One of the oldest cities in the Lands lies in ruins but fraught with many hidden mysteries and dangerous creatures. Filled with ancient secrets and a history of the very beginning of the Lands, this place was once home to that ancient religious order that guarded the very Darkstone.
The Catacombs
Author: Tarin
Level: 0 - 10
Description: Located underground, and stretching for miles, the Catacombs are the residence of many despicable creatures. Fierce hobgoblins, powerful gnolls and dimwitted orcs live in the deep tunnels. A few entrances are known throughout the land, the main one being located within the Windy Bluff sewers. Tales of Lareshk, the orc leader, say he led his men down in the Catacombs, searching for treasure, but they did not succeed. The great mazes have taken the life of many who were brave enough to venture into them.
Level: 0 - 10
Description: Located underground, and stretching for miles, the Catacombs are the residence of many despicable creatures. Fierce hobgoblins, powerful gnolls and dimwitted orcs live in the deep tunnels. A few entrances are known throughout the land, the main one being located within the Windy Bluff sewers. Tales of Lareshk, the orc leader, say he led his men down in the Catacombs, searching for treasure, but they did not succeed. The great mazes have taken the life of many who were brave enough to venture into them.
The Cavalcade of Wonders
Author: Seluctruh
Level: 1 - 65
Description: Located on the outskirts of the Fetin Swamp, this place may seem filled with happiness at first glance, but within the Cavalcade of Wonders many things lay hidden. This is no ordinary circus.
Level: 1 - 65
Description: Located on the outskirts of the Fetin Swamp, this place may seem filled with happiness at first glance, but within the Cavalcade of Wonders many things lay hidden. This is no ordinary circus.
The Caves of Southern Kithan
Author: Kehl
Level: 25 - 35
Description: A spralling cave system found within the southern Kithan Range, this area is home to a group of Cyclops. The caves offer a route all the way south to Wolf Bay.
Level: 25 - 35
Description: A spralling cave system found within the southern Kithan Range, this area is home to a group of Cyclops. The caves offer a route all the way south to Wolf Bay.
The Chasm of the Painted Ones
Author: Tarin
Level: 20 - 30
Description: This is a small village found in the Jungle of Morgaz. It is filled with gigantic bugs and other large beasts. This part of the jungle also holds some mysteries.
Level: 20 - 30
Description: This is a small village found in the Jungle of Morgaz. It is filled with gigantic bugs and other large beasts. This part of the jungle also holds some mysteries.
The City of Aina
Author: Tarin
Level: 1 - 65
Description: Aina is a huge port city on the southeastern coast. It was once a haven for smugglers and pirates, but it is now widely known that due to the vigilance and determination of the Dark Watch, those practices have now been stamped out. The beautiful Aina Gardens are also located here, close to the rich district, and it is here that the well travelled can find many exotic beasts and animals that are found in few places the world over. The port also brings in many incredible items, and there is much to be found in the shops and stalls of the trading disctrict.
Level: 1 - 65
Description: Aina is a huge port city on the southeastern coast. It was once a haven for smugglers and pirates, but it is now widely known that due to the vigilance and determination of the Dark Watch, those practices have now been stamped out. The beautiful Aina Gardens are also located here, close to the rich district, and it is here that the well travelled can find many exotic beasts and animals that are found in few places the world over. The port also brings in many incredible items, and there is much to be found in the shops and stalls of the trading disctrict.
The City of Eria
Author: Evrawc
Level: 0 - 65
Description: Surrounded on one side by mountains, the other by grass fields, and a third by swamps, Eria is, perhaps, the jewel of the Northern lands. A place where dwarves and humans live together in commercial bliss. The trading capital of the northern lands, Eria is a safe haven from the dark lands surrounding it, where food can be purchased at obscene prices, and prayers to the Gods can be made for free.
Level: 0 - 65
Description: Surrounded on one side by mountains, the other by grass fields, and a third by swamps, Eria is, perhaps, the jewel of the Northern lands. A place where dwarves and humans live together in commercial bliss. The trading capital of the northern lands, Eria is a safe haven from the dark lands surrounding it, where food can be purchased at obscene prices, and prayers to the Gods can be made for free.
The City of Phatep
Author: Tarin
Level: 0 - 65
Description: This thriving metropolis is located on the northern reaches of the Great Desert. Known throughout the civilized world as the centre of commerce, the city is never still. Merchants work most of the night, hawking wares from every part of the land. The city is ruled by the Pharoah, who is known to be a wise and just ruler, but who can also be cold when the need takes him. The city is surrounded by desert on three sides, and it is wise to take supplies when venturing into that desolate waste.
Level: 0 - 65
Description: This thriving metropolis is located on the northern reaches of the Great Desert. Known throughout the civilized world as the centre of commerce, the city is never still. Merchants work most of the night, hawking wares from every part of the land. The city is ruled by the Pharoah, who is known to be a wise and just ruler, but who can also be cold when the need takes him. The city is surrounded by desert on three sides, and it is wise to take supplies when venturing into that desolate waste.
The City of Shadows
Author: Seluctruh
Level: 15 - 65
Description: The City of Shadows is an area rumored to be where the elusive Shadow Stalkers reside. It is also rumored to be hidden somewhere within the Forbidden Forest of Bar-Gith. Only the brave at heart, and the truest of heroes have entered and returned from this area.
Level: 15 - 65
Description: The City of Shadows is an area rumored to be where the elusive Shadow Stalkers reside. It is also rumored to be hidden somewhere within the Forbidden Forest of Bar-Gith. Only the brave at heart, and the truest of heroes have entered and returned from this area.
The City of Shagrim
Author: Tarin and Barset
Level: 1 - 65
Description: This city of Shagrim can be found on the southwestern side of the realm. This city is a large bustling desert port town, but that isn't all you will see here as merchants are everywhere in this city selling their wares, day in and day out.
Level: 1 - 65
Description: This city of Shagrim can be found on the southwestern side of the realm. This city is a large bustling desert port town, but that isn't all you will see here as merchants are everywhere in this city selling their wares, day in and day out.
The Clan of the Wolf
Author: Phyre
Level: 1 - 35
Description: This is home to a group of werewolves who live a quiet life far from civilization. They wish to go about their daily lives in peace, and to be left alone.
Level: 1 - 35
Description: This is home to a group of werewolves who live a quiet life far from civilization. They wish to go about their daily lives in peace, and to be left alone.
The Cliffs of Calmeni
Author: Phyre
Level: 25 - 50
Description: The cliffs jut out into the sea, creating the quiet spot of Calmeni Cove. The cliffs offer a grand view of the surrounding countryside, as well as the waters of the sea. It is said that a ruined tower is hidden somewhere atop the cliffs, which holds many secrets and treasures.
Level: 25 - 50
Description: The cliffs jut out into the sea, creating the quiet spot of Calmeni Cove. The cliffs offer a grand view of the surrounding countryside, as well as the waters of the sea. It is said that a ruined tower is hidden somewhere atop the cliffs, which holds many secrets and treasures.
The Druid Tree
Author: Maedwynne
Level: 10 - 50
Description: The large mysterious tree, located within the Preservia Wyld, is the home to many druids. The Druid tree serves as a learning, and training center for young druids, and even the occasional ranger. Located somewhere within the trunk, it is said the master druid dwells, and teaches his prized pupils. Many wonders lie within the age old bark of this magnificent place of nature. Everyone is welcome to come and marvel the incredible tree, and the beautiful plants and animals it harbors.
Level: 10 - 50
Description: The large mysterious tree, located within the Preservia Wyld, is the home to many druids. The Druid tree serves as a learning, and training center for young druids, and even the occasional ranger. Located somewhere within the trunk, it is said the master druid dwells, and teaches his prized pupils. Many wonders lie within the age old bark of this magnificent place of nature. Everyone is welcome to come and marvel the incredible tree, and the beautiful plants and animals it harbors.
The Erian Underground
Author: Tarin
Level: 0 - 65
Description: This is an extension from the city of Eria. It is where the mining activity of the dwarves occurs. A small merchant area has grown up around the mining activity as well as a large auction house.
Level: 0 - 65
Description: This is an extension from the city of Eria. It is where the mining activity of the dwarves occurs. A small merchant area has grown up around the mining activity as well as a large auction house.
The Festival Pavilion
Author: Tatianna
Level: 1 - 65
Description: Located near the city of Windy Bluff, the Festival Pavilion is always ready for a celebration. Jesters dance about, making fools of themselves, and a jousting area is set up for shows of might. Cake and punch is a favorite among the joyous crowds that attend the celebrations. Originally home to the great Festival of Light, the Pavilion now attracts many tourists.
Level: 1 - 65
Description: Located near the city of Windy Bluff, the Festival Pavilion is always ready for a celebration. Jesters dance about, making fools of themselves, and a jousting area is set up for shows of might. Cake and punch is a favorite among the joyous crowds that attend the celebrations. Originally home to the great Festival of Light, the Pavilion now attracts many tourists.
The Forbidden Castle
Author: Seluctruh
Level: 10 - 30
Description: This area was once a thriving town defended by the Knights of the 7th order. Today it is nothing more than a castle ruled by a blood thirsty vampire. It is rumoured that the people of this town have moved underground and are planning to take their town back one day, but it has been many years since their kind has been seen. Even the great vampire Vladimir von Tatich has been forced to find his blood source in other towns. Sometimes he is lucky and an adventurer stumbles upon his castle, but those times are few and far between.
Level: 10 - 30
Description: This area was once a thriving town defended by the Knights of the 7th order. Today it is nothing more than a castle ruled by a blood thirsty vampire. It is rumoured that the people of this town have moved underground and are planning to take their town back one day, but it has been many years since their kind has been seen. Even the great vampire Vladimir von Tatich has been forced to find his blood source in other towns. Sometimes he is lucky and an adventurer stumbles upon his castle, but those times are few and far between.
The Frostwood
Author: Tarin
Level: 25 - 35
Description: This cold mountainous place can be found just to the east of the Kor Range. It is filled with creatures big and small. But, if you are coming here, bundle up, it gets rather cold at night.
Level: 25 - 35
Description: This cold mountainous place can be found just to the east of the Kor Range. It is filled with creatures big and small. But, if you are coming here, bundle up, it gets rather cold at night.
The Gnome Tower
Author: Faux
Level: 30 - 65
Description: Once a repository of knowlege for all young mages throughout Darkstone, the tower has become the epitome of all that is evil. Invaded by a barrage of vampires, the young apprentices and master mages alike were turned into creatures of the night. Around every corner is another trap laid by the undead hordes. There is one entrance, with only two ways out for the foolish adventurer, the most likely being death.
Level: 30 - 65
Description: Once a repository of knowlege for all young mages throughout Darkstone, the tower has become the epitome of all that is evil. Invaded by a barrage of vampires, the young apprentices and master mages alike were turned into creatures of the night. Around every corner is another trap laid by the undead hordes. There is one entrance, with only two ways out for the foolish adventurer, the most likely being death.
The Great Desert
Author: Tarin
Level: 1 - 65
Description: This hot and humid place can be found on the western side of the realm, directly south of the trading city known as, Phatep. It is filled with sand, scorpions, lizards and other various small creatures.
Level: 1 - 65
Description: This hot and humid place can be found on the western side of the realm, directly south of the trading city known as, Phatep. It is filled with sand, scorpions, lizards and other various small creatures.
The Happy Haven Children's Home
Author: Auralis
Level: 20 - 65
Description: Nestled within the rolling countryside east of Windy Bluff, this home is run by a group of nuns, and offers the orphans of the realm a place to live while suitable homes are found for them.
Level: 20 - 65
Description: Nestled within the rolling countryside east of Windy Bluff, this home is run by a group of nuns, and offers the orphans of the realm a place to live while suitable homes are found for them.
The Jungles of Morgaz and the Cannibal Village
Author: Tatianna
Level: 10 - 30
Description: The Jungle of Morgaz is home to the beautiful feline Katrin race. Protected by the goddess Katrinia, the Katrin roam about the jungle in tune with the wild beasts. From sparkling waterfalls to breathtaking views the jungle offers adventure and excitement at every turn. But beware, deep in the jungle live the fierce cannibals, where even the Katrin fear to tread.
Level: 10 - 30
Description: The Jungle of Morgaz is home to the beautiful feline Katrin race. Protected by the goddess Katrinia, the Katrin roam about the jungle in tune with the wild beasts. From sparkling waterfalls to breathtaking views the jungle offers adventure and excitement at every turn. But beware, deep in the jungle live the fierce cannibals, where even the Katrin fear to tread.
The Katrin Fortress
Author: Rezyn
Level: 30 - 50
Description: Located deep within the jungle of Morgaz stands the last stronghold of the Katrin race. Surrounded by tall walls, many soldiers reside here, constantly training, fearing a minotaur invasion. A few archers stand ready to fire upon hostile beings, making the area very secure. The Katrin Fortress is well known for producing fierce warriors, through extensive training and combat. People talk of secret rooms, built by the katrin officers, to hold meetings of war, and also of rooms built by the enemy race, the minotaurs, to house their spies.
Level: 30 - 50
Description: Located deep within the jungle of Morgaz stands the last stronghold of the Katrin race. Surrounded by tall walls, many soldiers reside here, constantly training, fearing a minotaur invasion. A few archers stand ready to fire upon hostile beings, making the area very secure. The Katrin Fortress is well known for producing fierce warriors, through extensive training and combat. People talk of secret rooms, built by the katrin officers, to hold meetings of war, and also of rooms built by the enemy race, the minotaurs, to house their spies.
The Katrin Highway
Author: 0-65
Level: 0 - 65
Description: This spralling stretch of highway is used by travelers who are making their way from the jungles of the north down to the lands of the Glandar.
Level: 0 - 65
Description: This spralling stretch of highway is used by travelers who are making their way from the jungles of the north down to the lands of the Glandar.
The Keldabar Sewers
Author: Fenaly and Daramyr
Level: 20 - 50
Description: These are the treacherous sewers that reside under the city of Keldabar. The sewers are filled with the waste of the city, as well as the vermin that the waste brings. A few secrets lie within the passageways, if you are a careful observer.
Level: 20 - 50
Description: These are the treacherous sewers that reside under the city of Keldabar. The sewers are filled with the waste of the city, as well as the vermin that the waste brings. A few secrets lie within the passageways, if you are a careful observer.
The Kettin Hillsides
Author: Fenaly
Level: 20 - 40
Description: Located around the city of Kettin, these dwarvish hills hold a lot of history of the dwarves. Long ago these hills were very prosperous, but now villainous lizardmen occupy much of the hills. Some of the finest wine also comes from the vineyard here. The ups and downs of the hillside characterises the landscape between the city of Kettin, its moor and the peaks of Kor range. With each step a traveller takes, they become more involved in the mysteries of the valleys, the secrets of the hills and the stories of the inhabitants.
Level: 20 - 40
Description: Located around the city of Kettin, these dwarvish hills hold a lot of history of the dwarves. Long ago these hills were very prosperous, but now villainous lizardmen occupy much of the hills. Some of the finest wine also comes from the vineyard here. The ups and downs of the hillside characterises the landscape between the city of Kettin, its moor and the peaks of Kor range. With each step a traveller takes, they become more involved in the mysteries of the valleys, the secrets of the hills and the stories of the inhabitants.
The Kithan Mountains (Northern Range)
Author: Tarin
Level: 20 - 30
Description: The Northern Kithans provide the only path between the Great Desert and the Windy Bluff Forest. It is said that the mountainsides are speckled with dead towns, whose fates were sealed by their isolated locations and the rage of marauding vampires, but these are only legends. Very few dare travel through the mountains, save the foolishly greedy traders who traverse the ranges frequently, seeking the monumental trading city of Phatep.
Level: 20 - 30
Description: The Northern Kithans provide the only path between the Great Desert and the Windy Bluff Forest. It is said that the mountainsides are speckled with dead towns, whose fates were sealed by their isolated locations and the rage of marauding vampires, but these are only legends. Very few dare travel through the mountains, save the foolishly greedy traders who traverse the ranges frequently, seeking the monumental trading city of Phatep.
The Kor Range
Author: Eftienne
Level: 20 - 40
Description: Located to the east of Kettin, this mountain range holds many hidden mysteries. The adventurer is met with steep hills and bagpipes from the moment they enter the towering mountains. An old windmill stands on one of the hills, and frozen paths make hiking treacherous.
Level: 20 - 40
Description: Located to the east of Kettin, this mountain range holds many hidden mysteries. The adventurer is met with steep hills and bagpipes from the moment they enter the towering mountains. An old windmill stands on one of the hills, and frozen paths make hiking treacherous.
The Misty Pass
Author: Barset
Level: 40 - 50
Description: A forsaken and barren land with a mist that clings as if it has a presence and mind to hold on to the life that slips into its grasp. The air hangs heavily and moves slowly over the rolling hills, blocking any views into the Mist Vale, from whichthe fogs emanate.
Level: 40 - 50
Description: A forsaken and barren land with a mist that clings as if it has a presence and mind to hold on to the life that slips into its grasp. The air hangs heavily and moves slowly over the rolling hills, blocking any views into the Mist Vale, from whichthe fogs emanate.
The Monastery of the Gods
Author: Ganat
Level: 40 - 50
Description: The Monastery of the Gods lays hidden within the forest that surrounds the Lake Tilbar. It is home to many monks and historians who try to decipher what the unusual carvings on the walls mean. The walls themselves seem to have a mind of their own.
Level: 40 - 50
Description: The Monastery of the Gods lays hidden within the forest that surrounds the Lake Tilbar. It is home to many monks and historians who try to decipher what the unusual carvings on the walls mean. The walls themselves seem to have a mind of their own.
The Mystic's Guild Hall
Author: Sandoz
Level: 1 - 65
Description: This is where the Guild of Mystics come to practice their magic and channel their energies through meditation. Located within the ruins of the desecrated mage tower this hall holds much power and magic. This is the hall of the Guild of Mystics, and mana seems to flow freely within its chambers.
Level: 1 - 65
Description: This is where the Guild of Mystics come to practice their magic and channel their energies through meditation. Located within the ruins of the desecrated mage tower this hall holds much power and magic. This is the hall of the Guild of Mystics, and mana seems to flow freely within its chambers.
The Necropolis
Author: Tarin
Level: 5 - 15
Description: The pyramids in homage to the dead leaders of Phatep have been ransacked and pillaged so many times over the years, that now they are little more than a shadow of their former glory. The innards of the necropolis are dry and empty, purged by years of neglect. Now the only things that dwell inside them have been dead for centuries. Or so it is said.
Level: 5 - 15
Description: The pyramids in homage to the dead leaders of Phatep have been ransacked and pillaged so many times over the years, that now they are little more than a shadow of their former glory. The innards of the necropolis are dry and empty, purged by years of neglect. Now the only things that dwell inside them have been dead for centuries. Or so it is said.
The Plains of Gorud
Author: Tarin
Level: 0 - 10
Description: The grassy plains are located south of the busy town of Windy Bluff. Home to a host of creatures, the plains also house a wise tribe of humans who live in the more hospitable western section of the plains. It is also rumoured that strange monolithic statues stand on the plains, but there are few who would confirm such a report.
Level: 0 - 10
Description: The grassy plains are located south of the busy town of Windy Bluff. Home to a host of creatures, the plains also house a wise tribe of humans who live in the more hospitable western section of the plains. It is also rumoured that strange monolithic statues stand on the plains, but there are few who would confirm such a report.
The River Ki
Author: Tarin
Level: 35 - 65
Description: The River Ki is a river that is well known throughout history. Several ancient cities were built along or near its shores but most have been long overgrown by the thick forest known as the Heartwood. Many parts of the river are known to be crocodile infested and the rivers rougher waters have claimed many lives. Deeper within the surrounding Heartwood there is known to live wood giants, dryads and the like. The winding River Ki, although remote, is known to intersect several more traveled areas, yet the ancient forest along its shores is more than worth the visit.
Level: 35 - 65
Description: The River Ki is a river that is well known throughout history. Several ancient cities were built along or near its shores but most have been long overgrown by the thick forest known as the Heartwood. Many parts of the river are known to be crocodile infested and the rivers rougher waters have claimed many lives. Deeper within the surrounding Heartwood there is known to live wood giants, dryads and the like. The winding River Ki, although remote, is known to intersect several more traveled areas, yet the ancient forest along its shores is more than worth the visit.
The River Torig, Source
Author: Jae
Level: 15 - 30
Description: This powerful river is found just north of Erinswood and pours out into Wolf's Bay. This river is home to many fish and birds, and also families of beaver. The river holds a few secrets for the bold adventurer, as well as offering a spot to participate in the relaxing sport of fishing.
Level: 15 - 30
Description: This powerful river is found just north of Erinswood and pours out into Wolf's Bay. This river is home to many fish and birds, and also families of beaver. The river holds a few secrets for the bold adventurer, as well as offering a spot to participate in the relaxing sport of fishing.
The Shagrim Hills
Author: Tarin
Level: 15 - 25
Description: Located between Shagrim and Phatep, these hills have many dangers. A band of rogues have set up traps in the hills for anyone foolish enough to be captured by them. There are also rumors of a powerful djinn that resides around this area.
Level: 15 - 25
Description: Located between Shagrim and Phatep, these hills have many dangers. A band of rogues have set up traps in the hills for anyone foolish enough to be captured by them. There are also rumors of a powerful djinn that resides around this area.
The Silent Swords Hall
Author: Rassik
Level: 35 - 65
Description: Located Somewhere in or around Windy Bluff, this is what the Silent Swords call home.
Level: 35 - 65
Description: Located Somewhere in or around Windy Bluff, this is what the Silent Swords call home.
The Steppes of Kuln
Author: Phyre
Level: 0 - 65
Description: A grassy plain that stretches over the central northwestern section of the realm, this area is home to many plains animals, as well as a small village of orcs who use this area as a base from which they send out traveling merchant groups.
Level: 0 - 65
Description: A grassy plain that stretches over the central northwestern section of the realm, this area is home to many plains animals, as well as a small village of orcs who use this area as a base from which they send out traveling merchant groups.
The Swimming Dragon
Author: Ydnat
Level: 30 - 50
Description: The Swimming Dragon is a boat very much like all others. Captain Long Jaw holds his crew in an iron grip, making sure there is absolutely no insubordination. The boat's one and only purpose is to ferry people back and forth to the popular Beaches of Barude, and although the crew is known to be green and inadequate for the purpose, the ship always arrives on time.
Level: 30 - 50
Description: The Swimming Dragon is a boat very much like all others. Captain Long Jaw holds his crew in an iron grip, making sure there is absolutely no insubordination. The boat's one and only purpose is to ferry people back and forth to the popular Beaches of Barude, and although the crew is known to be green and inadequate for the purpose, the ship always arrives on time.
The Temple of Seluctruh
Author: Demron
Level: 10 - 65
Description: This temple was built by the followers of Seluctruh as a place to gather and pray to the Dark Lord. Priests inhabit this temple full time, keeping up the temple and the Garden of Sorrow that lies behind it.
Level: 10 - 65
Description: This temple was built by the followers of Seluctruh as a place to gather and pray to the Dark Lord. Priests inhabit this temple full time, keeping up the temple and the Garden of Sorrow that lies behind it.
The Temple of Tatianna
Author: Tatianna
Level: 1 - 65
Description: The Temple of Tatianna is located within the city of Tatiavija. Many of Tatianna's worshippers go on a pilgrimage to her temple to pay homage to their Goddess and to earn her blessing. The stars shine down at her worshippers, and the worshippers smile back up at them.
Level: 1 - 65
Description: The Temple of Tatianna is located within the city of Tatiavija. Many of Tatianna's worshippers go on a pilgrimage to her temple to pay homage to their Goddess and to earn her blessing. The stars shine down at her worshippers, and the worshippers smile back up at them.
The Temple of the Flame
Author: Peryl
Level: 15 - 25
Description: Hidden in the Great Desert lies an oasis of monks who worship the great green flame, once said to protect the Darkstone before it shattered. These are not peaceful priests, but rather worshipers of their thief god Peryl. They will cheat and rob you as as soon as they would attempt to save your soul. Underneath the temple are miles of maze-like catacombs. Only the brave feel safe in a den of rogues such as this.
Level: 15 - 25
Description: Hidden in the Great Desert lies an oasis of monks who worship the great green flame, once said to protect the Darkstone before it shattered. These are not peaceful priests, but rather worshipers of their thief god Peryl. They will cheat and rob you as as soon as they would attempt to save your soul. Underneath the temple are miles of maze-like catacombs. Only the brave feel safe in a den of rogues such as this.
The Treehouse
Author: Phyre
Level: 20 - 40
Description: This tree house is located just north of the Heartwoods. It makes home to hermits that aren't looking for any trouble, they are just trying to live their lives the best it can be lived.
Level: 20 - 40
Description: This tree house is located just north of the Heartwoods. It makes home to hermits that aren't looking for any trouble, they are just trying to live their lives the best it can be lived.
The Troll Caves
Author: Feenix
Level: 35 - 45
Description: For as long as anyone can remember, and, if the bards' songs are to be believed, long before that, the Trolls have attacked cities, farms, caravans, and wandering travellers without any known cause or reason. Their legendary strength makes them fearsome opponents. They thrive upon terror, pain, and suffering.
All that is known of troll society is based off of the observations of scouts and the wizards who infiltrated their encampments with magic. It seems that they are depend upon their religious leaders for guidance and direction. Their leaders are, therefore, the most cunning and dangerous sort, often capable of impressive feats of magic.
Their greatest joy seems to be abducting normal citizens from city streets, and torturing them so horribly that their screams could be heard for great distances. Any who surrendered to them were taken back to the trolls' main encampment and slaughtered for entertainment, then butchered to feed the armies of trolls.
Several years ago they seem to have taken permanent residence within deep caverns, but the scout who reported this was babbling so incoherently that no one has been certain just where the caves are.
Level: 35 - 45
Description: For as long as anyone can remember, and, if the bards' songs are to be believed, long before that, the Trolls have attacked cities, farms, caravans, and wandering travellers without any known cause or reason. Their legendary strength makes them fearsome opponents. They thrive upon terror, pain, and suffering.
All that is known of troll society is based off of the observations of scouts and the wizards who infiltrated their encampments with magic. It seems that they are depend upon their religious leaders for guidance and direction. Their leaders are, therefore, the most cunning and dangerous sort, often capable of impressive feats of magic.
Their greatest joy seems to be abducting normal citizens from city streets, and torturing them so horribly that their screams could be heard for great distances. Any who surrendered to them were taken back to the trolls' main encampment and slaughtered for entertainment, then butchered to feed the armies of trolls.
Several years ago they seem to have taken permanent residence within deep caverns, but the scout who reported this was babbling so incoherently that no one has been certain just where the caves are.
The Undead Cemetary
Author: Siuanne
Level: 10 - 65
Description: Located between Eria, and Windy Bluff, the Undead Cemetery brings terror to both cities. Many creatures of the night can be found roaming in undead anguish. This is truly a place you don't want to be stranded in without a light
Level: 10 - 65
Description: Located between Eria, and Windy Bluff, the Undead Cemetery brings terror to both cities. Many creatures of the night can be found roaming in undead anguish. This is truly a place you don't want to be stranded in without a light
The Village of Aikish
Author: Tarin
Level: 1 - 65
Description: This small fishing community is found near the Great Desert, so the weather is pretty hot and humid here. You can also find a good racing camel for the right amount of gold.
Level: 1 - 65
Description: This small fishing community is found near the Great Desert, so the weather is pretty hot and humid here. You can also find a good racing camel for the right amount of gold.
The Village of Empyria
Author: Evelyn and Rhyein
Level: 0 - 65
Description: A magical city, that is home to those who practice the magical arts. A large merchant area caters to the mystical needs of the local residents as well as those that travel to this city. Many secrets lie within this city for those with an adventurous soul.
Level: 0 - 65
Description: A magical city, that is home to those who practice the magical arts. A large merchant area caters to the mystical needs of the local residents as well as those that travel to this city. Many secrets lie within this city for those with an adventurous soul.
The Village of Getlin
Author: Rhyein
Level: 35 - 45
Description: This is the home place for the gnomes that roamed around the realm of Darkstone for quite sometime. Shortly after coming to this village they had to survive a strong attack from the trolls. They almost didn't make it until a great gnomish priest saved them. Due to the attack, they had to go into hiding, so look very closely at small details to find this place.
Level: 35 - 45
Description: This is the home place for the gnomes that roamed around the realm of Darkstone for quite sometime. Shortly after coming to this village they had to survive a strong attack from the trolls. They almost didn't make it until a great gnomish priest saved them. Due to the attack, they had to go into hiding, so look very closely at small details to find this place.
The Village of Legan
Author: Rhyein
Level: 0 - 65
Description: This small community lies to the east of the Pardors. They are a quiet people and do not take kindly to any uncivilized behavior within their midst, so if you plan on creating havoc within their walls, be prepared to do some time in their local jail.
Level: 0 - 65
Description: This small community lies to the east of the Pardors. They are a quiet people and do not take kindly to any uncivilized behavior within their midst, so if you plan on creating havoc within their walls, be prepared to do some time in their local jail.
The Windy Bluff Academy
Author: Sandoz and Ulith
Level: 1 - 5
Description: The Windy Bluff Academy is an area dedicated to exactly what its name suggests. It is the training ground for those who wish to enter into a life that would require interaction, combat and the necessary skills to get by exploring the realms. Tests await those who go through the Academy to prove their worth and ability to survive in what is often an unforgiving environment. Despite the help of the Academy, however, nothing can prepare the trainees for the viciousness of the real world...
Level: 1 - 5
Description: The Windy Bluff Academy is an area dedicated to exactly what its name suggests. It is the training ground for those who wish to enter into a life that would require interaction, combat and the necessary skills to get by exploring the realms. Tests await those who go through the Academy to prove their worth and ability to survive in what is often an unforgiving environment. Despite the help of the Academy, however, nothing can prepare the trainees for the viciousness of the real world...
The Windy Bluff Countryside
Author: Rhyein
Level: 0 - 65
Description: This is the beautiful countryside of Windy Bluff just to the southwest of the city. It has great scenery and a few inhabitants. The few people that live there have been working on a great rock garden for some time to help attract more travelers to this place. There has been myth of a magical man that lives inside a tree as well.
Level: 0 - 65
Description: This is the beautiful countryside of Windy Bluff just to the southwest of the city. It has great scenery and a few inhabitants. The few people that live there have been working on a great rock garden for some time to help attract more travelers to this place. There has been myth of a magical man that lives inside a tree as well.
The Windy Bluff Library
Author: Vernar
Level: 0 - 65
Description: Situated in the southeastern corner of Windy Bluff, the spralling building contains rows and rows of literary works written by the citizens of Darkstone. The librarian is always looking for new works to add to the shelves, so become an author and get published!
Level: 0 - 65
Description: Situated in the southeastern corner of Windy Bluff, the spralling building contains rows and rows of literary works written by the citizens of Darkstone. The librarian is always looking for new works to add to the shelves, so become an author and get published!
The Windy Bluff Outskirts
Author: Rhyein
Level: 40 - 50
Description: These are the outskirts of the town of Windy Bluff. It is said that the ones who are outlawed from Windy Bluff reside here. So, all the thieves and mercenaries flock here, to think of schemes on how to kill and steal inside the city each day. If you are passing through here, be careful of your belongings and your life.
Level: 40 - 50
Description: These are the outskirts of the town of Windy Bluff. It is said that the ones who are outlawed from Windy Bluff reside here. So, all the thieves and mercenaries flock here, to think of schemes on how to kill and steal inside the city each day. If you are passing through here, be careful of your belongings and your life.
The Windy Bluff Sewers
Author: Tarin
Level: 5 - 15
Description: The Windy Bluff Sewers are a complex maze of winding tunnels located beneath the city of Windy Bluff. It is a common hideout of thieves and disease-bearing rodents alike. Deep within the sewers there are many secrets to be discovered. Few people are willing to venture into their dark and dangerous depths. It is believed many treasures are waiting to be discovered here, but many also believe that such rumors are created by goblins only to lure the fool hearted and unsuspecting into the deep tunnels. There is also said to be several hidden corridors leading to other places deep within the sewers, but no such rumors have been verified.
Level: 5 - 15
Description: The Windy Bluff Sewers are a complex maze of winding tunnels located beneath the city of Windy Bluff. It is a common hideout of thieves and disease-bearing rodents alike. Deep within the sewers there are many secrets to be discovered. Few people are willing to venture into their dark and dangerous depths. It is believed many treasures are waiting to be discovered here, but many also believe that such rumors are created by goblins only to lure the fool hearted and unsuspecting into the deep tunnels. There is also said to be several hidden corridors leading to other places deep within the sewers, but no such rumors have been verified.
Varin
Author: Faux
Level: 20 - 65
Description: Once, long ago, Varin was a small trading village nestled in a southern valley of the Pardor Mountains. The small town was invaded, then enslaved by hordes of ogres who wandered aimlessly from the north. Now, hungry for gold, the despicable creatures charge hideous prices to allow passage through the mountains, and keep the unlucky survivors of the raids as slaves. It is said a resistance mounts against the ogres, and any adventurer bold enough to try may join their cause.
Level: 20 - 65
Description: Once, long ago, Varin was a small trading village nestled in a southern valley of the Pardor Mountains. The small town was invaded, then enslaved by hordes of ogres who wandered aimlessly from the north. Now, hungry for gold, the despicable creatures charge hideous prices to allow passage through the mountains, and keep the unlucky survivors of the raids as slaves. It is said a resistance mounts against the ogres, and any adventurer bold enough to try may join their cause.
Velerian Forest
Author: Rhyein
Level: 0 - 65
Description: This forest is found just northwest of the safe haven, Windy Bluff. It is home to some of the smallest animals that intend to harm no one. It's pleasant trails offer a quiet place to wander and enjoy the scenery.
Level: 0 - 65
Description: This forest is found just northwest of the safe haven, Windy Bluff. It is home to some of the smallest animals that intend to harm no one. It's pleasant trails offer a quiet place to wander and enjoy the scenery.
Wildwood Grove
Author: Phyre
Level: 0 - 65
Description: This place resides just northwest from the town of Windy Bluff. It is where all the adventurers of Darkstone can have their dream home built to their own specifications, for a cost. They can also store the items they find from their journeys throughout the realm in their homes as well. Check out the model home located there for further information on player housing.
Level: 0 - 65
Description: This place resides just northwest from the town of Windy Bluff. It is where all the adventurers of Darkstone can have their dream home built to their own specifications, for a cost. They can also store the items they find from their journeys throughout the realm in their homes as well. Check out the model home located there for further information on player housing.
Windy Bluff
Author: Tarin
Level: 0 - 65
Description: Windy Bluff is the principal town. It is here that travellers come to hear news and gossip. The guilds for every proffesion are located there, and, situated somewhere in the center of the city, is the Temple of of Tarin, the deity of goodness and peace. Many quality items are brought from all over the world to be sold in the Market Place in the southern part of the town. Underneath the streets of Windy Bluff is the sewer. Little is known about it, although there is rumored to be a goblin hideout somewhere within it's depths.
Level: 0 - 65
Description: Windy Bluff is the principal town. It is here that travellers come to hear news and gossip. The guilds for every proffesion are located there, and, situated somewhere in the center of the city, is the Temple of of Tarin, the deity of goodness and peace. Many quality items are brought from all over the world to be sold in the Market Place in the southern part of the town. Underneath the streets of Windy Bluff is the sewer. Little is known about it, although there is rumored to be a goblin hideout somewhere within it's depths.
Windy Bluff Forest
Author: Tarin
Level: 5 - 15
Description: Surrounding the security of the walls of Windy Bluff is a forest in which hordes of animals make their homes. Kept from the city by the dangers of human kind, they roam alone through the forest searching for food where they can find it. Although no difficulty for a seasoned wanderer of the land, a young journeyman could easily fall prey to the jaws off a hidden enemy.
Level: 5 - 15
Description: Surrounding the security of the walls of Windy Bluff is a forest in which hordes of animals make their homes. Kept from the city by the dangers of human kind, they roam alone through the forest searching for food where they can find it. Although no difficulty for a seasoned wanderer of the land, a young journeyman could easily fall prey to the jaws off a hidden enemy.
Windy Bluff Manor
Author: Tarin
Level: 5 - 15
Description: This mansion can be found right in the town of Windy Bluff. It is home to the Lord of Windy Bluff, his daughter, and all their faithful servants.
Level: 5 - 15
Description: This mansion can be found right in the town of Windy Bluff. It is home to the Lord of Windy Bluff, his daughter, and all their faithful servants.
Windy Forest Retreat
Author: Phyre
Level: 1 - 20
Description: This is a beautiful retreat found just southwest from the town of Windy Bluff. It is a good place for the beginner adventurer to practice his or her skills and spells. It is home to a beautiful array of small animals, and also to a few secrets that are worth trying to figure out.
Level: 1 - 20
Description: This is a beautiful retreat found just southwest from the town of Windy Bluff. It is a good place for the beginner adventurer to practice his or her skills and spells. It is home to a beautiful array of small animals, and also to a few secrets that are worth trying to figure out.